- This topic has 3 replies, 2 voices, and was last updated 13 years, 9 months ago by support-michael.
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tderenthalMemberI am new to mobile development and don’t own or have ever used or even seen up close an iPhone 4. How accurate is the display in your iPhone 4 emulator. Is the iPhone 4 really that big? I was looking at the iPhone 3GS at Wal-Mart yesterday and it is much smaller than the display in your emulator.
support-michaelKeymasterGood Question:
Why is the Test Center emulator so large when compared to the actual device?
The answer is due to pixels per inch or pixel density differences between the iPhone and your standard desktop display. The iPhone has 160 pixels per inch (ppi) while your standard desktop display is much lower pixes density (72ppi, 96ppi). Thus to render the iPhone’s 320×480 display or the retina 640×960 display pixel for pixel on your desktop display takes up a lot of space.Looking forward:
MobiOne 1.1 and earlier versions render a 1-1 pixel ratio with the iPhone. We know this will not scale to support larger device displays such as the iPad. Therefore we are actively working on a scaling model to enable zooming in and out. We will share more details in the coming weeks
tderenthalMemberThank you for your quick reply. I am a .NET developer and have found a mobile framework for .NET that will automatically determine the device based on the WURFL database and render pages and controls (textboxes, buttons, images, etc.) proportioned to the device’s display. Very handy and the reason for me now jumping into mobile development. Additionally, I have downloaded Blackberry and other emulators. Do you have any plans to develop an iPad emulator, or will the emulator you describe with zooming feature be able to scale to the dimensions of the iPad?
support-michaelKeymaster@tderenthal
Yep, working on extending MobiOne for iPad app design and testing capabilities as we speak.Wayne
Genuitec Mobile Team -
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